CONTENT There are two types of achievement title in the game, whether it’s a good reputation titles or negative reputation titles. The first types of title is "generic titles" which are titles that any players can get whether it’s good reputation titles or negative reputation titles but as long as they meet the requirement for it. The other type of titles is "first come first bases titles", which is a type of title that only one player in the entire game can get it as long as they meet the requirement to reach that achievement first before any other players.
Another type of title a player can get is status title which can only be earn if he or she own or control a pieces of land in the game.
It could be expected a person who for instance from no fault or failure of their own, could for instance get a title for having died every single day they login, being forced to be locked out. So actions not just quests could or will reflected how one goes about getting a title. It should also be noted, some titles may have positive effects when equipped or negative but they could also have passive effects on top of that. For instance if your the first person to create a Grandmaster or Masterpiece in not one but many crafting skills. Even without being a Grandmaster, since we learn that with some luck and focus on details one can very well create crafts from natural skill or focus without being a master or grandmaster in a skill. In the instance of the Life to Death Statue Weed makes, it is a grandmaster level quality of both Tailoring and Sculptor, but if he crafted food out of cloth or leather. As well as the other bits and bobs he made, if he used any metal at all it would included Blacksmith skill as well. So its of note to suggested, a Master or Grandmaster level crafted should wield a title, as should creating a masterpiece of magnitude that everyone would or might see it. But then not signing or claiming it. Might also yield or should yield a title, like Nitpicker or Perfectionist, or a long list of other titles or words that could be used to describe the action, Humble if you had in fact did not sign the work because you are humble. It could or should be noted that the AI mostly knows your feelings and intent because of the way the game projects into the mind, to expose people to the senses and feelings their characters experience.