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The Guild system is a useful and important part of the game-play of Royal Road.

The basic NPC guild is a place where users can learn new skills, get related quests and support for skill learning or improvement. A NPC guild is proof that a class or profession has achieved a strong maturity. It is also where you can request to start your master quest, if you meet the requirement.

But a guild can also be founded, taken over or developed by a player or a group of players.  


Default NPC Guild[]

Unlike user guild, they exist without any hierarchy. Mainly, their purpose is to help and provide guidance for players according to their respective guild specialty through giving information, handing training and jobs, giving quests or helping during quest progress.

Usually, they are to be found in Cities and will not posses any territory. Permission is given by the lord of a City or a Region to develop this kind of guild which are needed to develop the citizens of such City or Region. In fact, players needs them to raise or acknowledge their skill.

It look like some of them were taken over by players (check thieves and pirates guild in user guild).


User Guild[]

They are formal association established by players with similar interest. The name, society, hierarchy and activity of the guild is according to the members. The guild can posses territory and establish order or kingdom.

The objective of every Guild with high-level rankers is to enthrone an Emperor in their midst—to found their own empire on the Versailles Continent, and rule over all creation.

With taxes collected monthly, feudal lords and monarchs can build essential facilities such as granaries and blacksmiths’ workshops in towns under their supervision, or throw in money to enlist recruits and train them well. A ruler who administers the affairs of state, develops the economy, advances technology and strengthens the army, can become very powerful.

Technological innovation leads to better weaponry produced by blacksmiths, and the size of a city depends on its public security and sanitation.  In laying down national and regional policies and setting up diplomatic ties with other countries, the king on the top of a pyramid-­like society exercises greater authority than anyone else. Kings encourage cities and fortresses to expand  their domain, drawing more immigrants who become subject to their rule. Besides internal affairs, there is war. If and when someone declares war, the armies called up by ambitious Kings engage in battle with each other under the command of generals. Layman users in the position of subjects demand that their user kings are wise and just. Therefore, the cities where they reside will grow more prosperous, and trade of goods will be more dynamic, which stimulates the users to aspire for success in the game.

Issues with the guild system[]

Every adventurer had to pay the lords substantial taxes.If there was hidden treasure in the land they ruled or a wonderful hunting ground then a fee needed to be paid. The adventurers that succeeded in their territory were threatened by the military unless they handed over a large amount of the profit. That’s why there was a small number of adventurers compared to other professions. v42c6

Therefore adventurers could not always act independently and some joined the prestigious guilds. The prestigious guilds reported in advance special treasures and quests in their territory. If the adventure was a success then they needed to pay half the excavation profit. They would find public information or intercept new quests. often, adventurers were helpless against the special forces of the guild. Therefore free adventurers struggled because of them and suffered countless hardships. v42c6

For example, many famous adventurers on the Versailles Continent affiliated with the Hermes Guild that was just as bad as the other prestigious guilds. But it became worse after the Haven Empire was founded. The official policy of the Hermes Guild towards the adventurers changed. Lafaye and the leaders found that the activities of the adventurers benefited the Haven Empire. v42c6

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